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Rules and Regulations

Mon, Jun 29, 2009

Rules and Regulations

 

((Smash Bros. Brawl Rules))

Format:

1vs1

Double Elimination:

Stock:
3

Time limit:
8

Items:
None

Winner of best 2 out of 3 advances to the Grand Finals being best out of 5

Note: (If time does expire, the winner will be determined by first stock, then percentage. In the event both are tied Sudden Death will be played out.)

(Stages)

Random:

Smashville
Final Destination
Battlefield
Yoshi Story
Pokemon Stadium 1(Melee)

Counterpick:

Luigi Mansion
Frigate Orpheon
Battleship Halberd
Delfino Plaza
Lyat Cruise
Jungle Japes
Castle Siege
Green Hill Zone

(Banned Stages)

Mushroomy Kingdom
Mario Circuit
Bridge of Eldin
Rumble Falls
Norfair
Pokemon Stadium 2
Port Town
Wario Ware
Distant Planet
New Pork City
The Summit
Pictochat
Shadow Moses Island
Donkey Kong Arcade
Spear Pillar
Mario Bros.
Flat Zone 2
Electroplankton
Great Sea
Rainbow Cruise

(Banned)

•No stalling (via ledge or otherwise). Any infinite chain grabs must be ended after 300% has been reached as to prevent excessive stalling. Avoiding a reachable position of combat to purposely run the timer is stalling.
•Standing infinites are banned only when used to stall.
•No player/team may counterpick a stage you have already won on earlier in the current set.
•In the event of a dispute, controller ports, colors, and stage strike selection order will be determined by Rock-Paper-Scissors.
•Your controller, settings, and name tag are your responsibility prior to the start of the match. Always check you are using the correct settings and everything is working BEFORE a match is played. If a match is to be restarted due to controller functions or incorrect settings, it must be agreed upon by both parties.
•Any action that can prevent an in progress game from continuing (i.e., freezing, disappearing characters, game reset, touching the equipment, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and will be held responsible for triggering one of these effects or any conduct preventing the match from finishing.
•Metaknight’s Infinite Cape glitch is banned.
•If a player successfully ends the match with either Bowser or Ganondorf’s over B attack by suicide, then the player who initiated the move wins. If a player ends the match by swallowing with King DeDeDe or Kirby, and it counts as a tie the player whom initiated the swallowing wins. Unless the character breaks out prior to death and is shown winning the match. In which case, that stands as the correct result.

 

 

((Smash Bros. Melee Rules))

Format:

1vs1

Double Elimination:

-4 Stock
-7 Minute Time Limit
-Items will be set to “OFF”
-For any given tournament set, each Player will be given the option to ban 1 Neutral or Counterpick stage from being played upon.
-All sets with the exception of winner’s finals, loser’s finals, and the championship are best of 3 matches, with the aforementioned Finals sets being best 3/5 games.
-In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
-No player may choose a stage they have already won on in that set unless agreed upon by both players.
-If the timer runs out, the victor is determined first by stock and then by percentage. In the event of a tie, a 1-stock sudden death tiebreaker will be played out.
-The Ice Climber Freeze Glitch is banned
-Jigglypuff’s rising pound stall is banned
-Peach’s bomber stall beneath levels where she is unreachable is banned (example: FoD)
-WOBBLING’s legality is still under discussion and debate. We will be accepting and providing a medium for feedback from the community whether this should be allowed or not, so please do not discuss it in this particular thread.

Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. 1st Stage will be chosen at random unless agreed upon by both players. Each Player will be provided one Random Reset, with the lower-seeded Player given the option to use their reset first.**
3. The first game is played, using the stage chosen during step 2
4. The winner of the previous match may announce their Stage Ban selection
5. The loser of the previous match announces the next match’s stage from either the Random Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
**If neither Player has chosen to use their Random Reset within 3 seconds of the match starting, the match must be played out on the stage generated.

Neutrals:
-Fountain of Dreams
-Pokemon Stadium
-Dream Land
-Final Destination
-Battlefield
-Yoshi’s Story

Counterpicks:
-Rainbow Cruise
-Kongo Jungle 64
-Jungle Japes
-Mute City
-Poke Floats
-Corneria
-Brinstar

**Stages currently up for Vote**
-Green Greens
-Princess Peach’s Castle
-Mushroom Kingdom II
-Great Bay

Additional Rules for Doubles Play:
-Life Stealing is allowed
-Set team attack to ON
-Mute City is Banned
-Fountain of Dreams is Banned

 

 

((Street Fighter 4 Rules))

Format:

1vs1

Double Elimination:

2/3 Rounds
2/3 Matches for all Sets leading to the Finals
3/5 Matches for Winner’s, Loser’s, and Grand Finals
Initial picks may be double blind upon request by either p
Winner keeps the same character. The loser can choose a new character.All Characters are allowed.
BYOC - Bring Your Own Controller/Converters/Arcade Sticks/Usb cables. No programmable sticks or use of turbo, officials may test controllers at random. Unintentional or “unarranged” match disruption (pausing) may be grounds for loss of match.

 

 

((Marvel Vs Capcom 2 Rules))

Format:

1vs1

Double Elimination:

Winner of best 2 out of 3 advances to the Grand Finals being best out of 5

You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc.
Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.
Button switching during the loading screen is allowed (e.g. Holding ASSIST 1 to switch your first assist with the point). You may not use the same character twice on one team. Winner keeps the same team, while the loser can switch teams.

 

 

((Soul Calibur 4 Rules))

Format:

1vs1

Double Elimination:

60 Seconds
2/3 Rounds. 100% Soul Gauge/Healthlayer
2/3 Matches for all Sets leading to the Finals
3/5 Matches for Winner’s, Loser’s, and Grand Finals
Initial picks may be double blind upon request by either player.
Winner keeps the same character. The loser can choose a new character.
All stages are legal for play. Random Stage Selection for every match.
If the players do not agree on a stage within 15 seconds, the match will be random stage select.
Characters Banned: Algol, Yoda, All custom characters, bonus characters are not allowed in tournament play.
There will be no customizing colors, names or items at any time before or during a tournament match.
BYOC - Bring Your Own Controller/Converters/Arcade Sticks/Usb cables. No programmable sticks or use of turbo, officials may test controllers at random. Unintentional or “unarranged” match disruption (pausing) may be grounds for loss of match.

 

((Street Fighter 3rd Strike Rules))

Format:

1vs1

Double Elimination:

Winner of best 2 out of 3 advances to the Grand Finals being best out of 5

Winning player must keep the same character, but can change super art’s. The losing player can choose a new character.
Gill is banned in tournament play
The in-game judgment feature “WILL NOT” determine the outcome of draw games. You will have to play another 2/3 match to determine a “TRUE” winner!
Game pausing will be dealt with on a per-instance basis. generally, person who pauses loses, but it’s up to the proctor/judge.

 

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